They also had the care not to spoil parts of each tale in another, though the perceptive player might still get a hint of what's going on.įor gameplay mechanics, it has some similarities to the Fire Emblem series, such as there being no random battles and no way to grind for experience and items, you can only move onward within Besek. The overall story is connected in a very well crafted way by the end of the game, and there's a lot of good worldbuilding that you get to learn playing through each story. The story is divided into 4 chapters, each one of them having its own story and characters. The king asks adventurers across the country to save his daughter, which results in a political conflitct with the church, and each group has their own motivations for being in Besek. The story is about groups of characters who venture into the demonic realm known as Besek, which appeared in the kingdom of Valdia shortly after princess Lenarshe was captured by demons, known as Majin. It has very gorgeous artwork and a very diverse soundtrack, with a gothic vibe to it, as it says in the cover: "a gothic fairytale awaits." It was developed by Flight-Plan, known for the Summon Night games, a series that barely left Japan, and it had a very good localization by Atlus. Eternal Poison is a very underrated strategy RPG for the Playstation 2, released in 2008, that went under a lot of people's radar.
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